Chōra
About Us
Frederique "PAX" Mozer
Lunice Fermin Pierre II
Alexandre Lucenet
Agenda
The Story
Act I: Descent
Act II: Dissolution
Act III: Emergence
Language
Visual Direction
Style & Universe
The Story
Chōra: The Journey Beyond Self
In a world filled with reflections and projections, a presence stirs within a synthetic void. It is a space shaped by memory, expectation, and inherited belief. As form begins to shift, the environment responds in kind. Movement, sound, and light unravel the illusion of fixed identity. This is not a performance to observe, but a process to enter. A collective unfolding where perception is rewritten from within.
This architecture is not made of stone. It is built from breath, rhythm, and the will to let go.
Act I
Descent
Journey Within
I
Journey Within
A presence awakens inside a synthetic void shaped by memory and inherited belief. Shadows stretch across the dome as identity echoes through repetition. Movement feels rehearsed. The world responds in loops. This is a constructed reality where perception has been shaped from the outside in. The journey begins not by reaching forward, but by falling inward.
Technical Direction
  • Lighting: A single spotlight placed in front of the performer casting an exaggerated shadow onto the dome wall, invoking Plato’s Cave.
  • Movement: Minimal, restrained, geometric. The performer’s gestures loop, hesitate, and repeat, embodying conditioned behaviour.
  • Visuals: Flat grey-scale grids, flickering data streams, low-resolution textures. Abstract control systems that feel confining.
  • Sound: Tense, minimal ambient textures. Low-frequency drones. Delayed echoes. Narrow stereo imaging.
Act II
Dissolution
Melting of Form
II
Melting of Form
The illusion begins to break. Familiar outlines dissolve. Sound bends, space ripples, form slips into fluid. This is the moment of unmaking. There is no center, only motion. The body becomes a signal. The environment begins to shape itself in response. The presence surrenders not to fear, but to flux.
Technical Direction
  • Lighting: Pulsing perimeter light sources that respond to movement or sound. Strobing used sparingly to mark key thresholds.
  • Movement: Improvised, chaotic, then fluid. The performer moves outside the circle, breaking spatial patterns to symbolize physical shedding.
  • Visuals: Mo-cap data distorts the dome. The space “melts” around the body. Tunnels, fog, and illusionary geometry emerge. Stylistically swinging between calm and chaos.
  • Sound: Expanded stereo or spatial sound. Dissonant harmonies. Use of polymetric rhythm, stretched textures, augmented chords.
  • Interaction: A guided breathing meditation sequence will commence at the end of this act as we transition into the next phase.
Act III
Emergence
Reformation & Rebirth
III
Reformation & Rebirth
From stillness, something new arises. Not a return, but a reshaping. Identity is no longer defined by reflection or form. The presence moves freely, guided by rhythm and breath. Light no longer exposes. It reveals. What remains is not a self, but an awareness.
Technical Direction
  • Lighting: Soft radial light that expands with breath or sound. Warm tones that bloom into soft white or iridescent hues.
  • Movement: Graceful, circular, weightless. Performer may invite audience attention outward.
  • Visuals: Blooming sacred geometries, kaleidoscopic fractals, cosmic landscapes. Use slow gradients, spirals, and light fields. Everything flows gently with sound and movement.
  • Sound: Ambient harmony using Lydian or rootless chords. Slowly resolving patterns. Sound "breathes" with motion. Layer harmonic overtones or solfeggio scales.
Language
Core Mantra
"Dissolve/Evolve"
Project Tagline
When you see from within, everything changes.
Social Thought
"The privilege of a lifetime is to become who you truly are."
— Carl Jung
Visual Direction
Style & Universe
I. Abstract Futurism
Formless geometry and distortion effects create a world that’s fluid, post-structural, and nonlinear.
II. Biotech Mysticism
A cybernetic spiritualism emerges. Your use of motion capture and dome visuals turns the body into an input/output device for self-knowledge.
III. Sensory Overwhelm and Softness
Despite being dense with many textures, the visuals feel soft and yielding.
IV. Dream Logic and Surreal Embodiment
The subject moves through a space of surreal embodiment, where the body becomes dreamlike and perception begins to awaken.
V. The Dome
A collection of styles to showcase various potential directions for the visual performance.
Chōra: The Game
I.
This would be a game published in HTML5 (hosted and played on a website).

The main character is exploring a space possibly similar to the SAT Dome or an apartment building. The goal is to search the space for insightful messages that unlock parts of the sonic collab EP that will also be played at the live performance.
The style of gameplay will be an RPG (Role Playing Game), with the class, weapons and gear system being more symbolic in nature.
II.
Classes:
  • PAX → Dance → Dancer
  • Lunice → Music → Bard
  • Alex → Visuals → Pictomancer
Weapons:
  • PAX → Mo-Cap Sensors that amplify movement. (Can evade and main damage dealer)
  • Lunice → Drum Machine with each pad holding a different frequency depending on the situation. (Can heal or damage)
  • Alex → Projector Device with an equivalent power and delivery to a magic wand. (Can damage or affect statuses)
Skillsets:
  • PAX → Movement Sequences (Movement)
  • Lunice → Sonic Frequencies (Sound)
  • Alex → Visual Projections (Vision)
Types of Enemies
World Aesthetics
  • Modern City Setting